Devlog 1 – Starting Work on Pixel Colony: Survival (Free Version)
Hey everyone! 👋
I’ve just started development on a new project called Pixel Colony: Survival — a lightweight colony-building survival game that runs entirely in your browser.
The idea is simple but challenging:
You’ve crash-landed on a hostile alien world with a small group of survivors. Your job? Keep them alive, build a base, research technology, and survive the unexpected.
🔧 Core Features in Progress
Here’s what I’m currently building into the free version:
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Resource Management → Gather food, wood, stone, and power to keep your colony running.
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Buildings → Construct huts, farms, lumberyards, quarries, mines, labs, solar panels, turrets, and the all-important Beacon.
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Colonists → Recruit survivors, each with traits that affect morale and productivity.
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Events → Storms, alien wildlife, and sickness will test your survival plans.
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Research → Unlock new tech to push your colony forward.
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Victory Condition → Build and power the Beacon to signal for rescue.
🏗️ Current Development Status
Right now, I have the basic loop running: resources can be gathered, colonists can be added, and buildings are being constructed. Events and research are the next big things I’m working on.
🎯 What’s Next
In the next few weeks, I’ll be:
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Adding autosave and load systems.
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Expanding colonist traits and morale.
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Balancing the early game so survival feels tough but fair.
This free version will act as a complete standalone game but also as a stepping stone for a bigger paid edition later on (with more buildings, tech, events, and replayability).
Thanks for following along—I can’t wait to share more updates soon! 🚀
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